![]() ![]() (The items can feel more powerful in shorter games for obvious reasons) I also recommend turning off city building so that mana is limited. In conclusion, this - like many of my other mods - works best in games with a bigger map and more players. I've tried my best to spread the costs around so that happens minimally as of 1.5. The Forge menu shifts a lot when selecting abilities since there are many abilities that cost the same amount of forge-points (Think weapon menu with all the Slayer of X abilities). The abilities added into the forge are mostly more expensive than Vanilla abilities in the forge, but I've tried to have the more powerful ones on the expensive end. ![]() Also considering to have each item to have a unique ability that is not in the forge. (I made all elemental versions of 'Dome of Frost' for Orb items) Some custom abilities are included in the forge, however I've decided to keep some of them exclusive to the unique items recieved from the forge. There are also custom abilities based on the abilities that already exist. However in many passive abilities cases this just means your hero ability list has multiple entries but no real additional effect. Many abilities have been duplicated to use them in the items (and forge) in this mod and still achieve maximum compatibility with other mods (See 'compatibility' on what unavoidable changes have been made) This causes the possibility of having multiple abilities "stack" like multiple regrowths for example, or multiple copies of same active abilities (2 or 3 depending on what you have)įor example having an ability from vanilla item/hero, a legendary item and a forged item could in some cases produce a situation where you have 3 separate identical abilities. ![]() maybe some more downsides, some of them already do have those) (Yes I suppose many of them need some tweaking. So I decided to fix that as well by creating a bunch of items worthy of the title "Legendary", of which one is given to the player completing the quest. On the same note, the fact that the "Empire Quest: Master Smith" rewards you with generic items and sometimes even eggs is ridiculous (Come on, I built a forge not a stable). I decided to make one for myself and my friend, since I generally don't like the way they've been implemented. ![]() There have been some mods around for some time, that give an upgrade to the forge for more leeway in making items. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |